Digital Media Fundamentals 1A: Introduction
Développeur web
Unités de cours de cheminement de carrière
Unit 1: Digital Media: Current Issues & Careers
Digital media is a 21st-century form of human communication. Although it is now part of everyday life through our use of cell phones and the internet, the technology needed for digital media to succeed wasn’t developed until the early 2000s. Since then, the field has grown exponentially, continually developing new and better ways to create and share ideas. Digital media professionals create in multiple formats (sound, images, animation, video, video games, web pages) and also assist in engineering and facilitating the networks where the media is disbursed to people around the world.
Unit 2: A Picture’s Worth a Thousand Words: Introduction to Digital Images
When snapping a selfie or taking pics of friends while out for a night on the town, we might quickly think about whether or not there’s enough light for the photo—but we don’t usually think about things like design and layout. However, as a professional media creator, you’ll start to pay a lot more attention to layout, design, perspective, and proportion, not only when you take photos, but anytime you create an image. It’s also important to understand the file types associated with different image files, why there are so many different kinds, and which software works best with each type.
Unit 3: Creating Digital Images: Photographs & Graphic Images
Many steps go into the process of creating a digital image. When you create digital photos, you plan the location of the photo shoot, design the layout, make decisions about lighting, models, costumes and props, and make sure you have all the right equipment. When you create graphic images, you’ll plan the design, locate and capture or download the graphic elements you’ll need to create it, know what software you want to use, and plan the layout, color, and typography to effectively meet the purpose for the image.
Unit 4: Editing & Distributing Digital Images
Creating a digital image is an important step, but it doesn’t usually complete the process—in most cases, you’ll need to enhance the image through editing, then decide how to package it for distribution. In order to gain expertise in editing digital images, you need to understand a few key terms and gain a deeper understanding of what a digital image is: a collection of data that tells your screen or printer how to simulate an image. It’s necessary to have a foundational knowledge of how digital images work in order to effectively use the editing tools for digital images. Next, you’ll choose image editing software and learn how to use the many enhancement tools that are available. You’ll have to know what type of image you’re creating and how it will be distributed in order to decide what type of software to use: a raster-based software for photos and photorealistic images or a vector-based software for images that are primarily text, layout, and graphic elements.
Unit 5: Creating Animations
The first animation was created a little over 100 years ago. For the first 80 years of animation history, creating an animation was a very slow and painstaking process. When computers entered the animation scene in the 1990s, the process became easier and faster. Not only that, computers have allowed artists to create new tools and formats that keep improving the quality of animation and how we use it to communicate. In this unit, you’ll learn about the history of animation, explore the different animation formats, and get to know some of the software platforms used to create them. You’ll also create a few simple animations, including presentation slide animations, an animated GIF, and a short animated video.
Unit 6: Digital Video—Pre-Production
Creating a professional digital video is not something you can do quickly or without planning. Before the shoot, you must consider the purpose of the video—its message— and how you will create images, sound, and other elements within the video to meet that purpose. This includes understanding the language of film (how your video will communicate through images) and how viewers interpret visual communication. In this unit, you’ll learn about the tools professional film and video makers use during the pre-production phase: storyboards to plan each shot, Gantt-type charts for production schedules, and equipment lists to make sure that when the shoot begins everyone has what they need to make it successful.
Unit 7: Digital Video: Production & Post-Production
Once the pre-production phase is complete and you have a storyboard, you’re ready to start the process of principal photography—the production phase of film and video creation when you, your actors, and your crew go to each location and shoot footage. In the thick of the shoot when everything happens really fast, the time you spent in pre-planning will definitely pay off. When principal photography has ended, you’re ready for synching, editing, adding effects, and preparing for distribution—this is called post-production. The production phase of Hollywood films usually takes about two months and post-production takes anywhere from four months to three years. In this unit, you’ll experience a much simpler (and shorter) production and post-production process.
Unit 8: Putting it All Together: Multimedia Presentations
If you search the internet with this question—‘how many PowerPoints are delivered each day?’—you’ll get some pretty staggering results: about 35 million presentations are given every day to around 500 million people. In terms of time and productivity, that equals about $250 million per day. The technology for PowerPoint and other digital presentations has only been around for about 30 years, but in that time, it has taken root in our culture. It’s a good bet that you’ve seen your share of PowerPoints already because digital presentations are everywhere in education. As a digital media professional, you’ll learn how to avoid the boring “death by PowerPoint” and instead create presentations that effectively accompany and help to deliver your message.